Working in Blender / Cycles since 2021 — architectural visualization, product rendering and motion pieces for brands, agencies and studios.
I build spaces before they exist — turning early concepts into renders that read as real: correct light, honest materials, a sense of scale you can feel. From residential archviz to product visualization and motion for tech and fintech brands.

A touring concept stand for Honda's summer enduro campaign — modular structure with a retail corner, branded lounge and a full motorcycle / ATV display line, designed to work across beach and open-field locations.

An organic pool built around an existing tree, with a submerged bar and a continuous lounge path. Focus on natural light, material honesty — wood, stone, planting — and scene population for real lifestyle atmosphere.
Urban night environment for a fintech brand, with an animated LED screen integrated into the facade. Composition built around luminous contrast and honest city scale.

A residential exterior designed to sit inside its landscape rather than against it — stone, stucco and timber textures carrying most of the visual weight, with light doing the rest.
Product animation for a financial brand — metallic materiality, shallow depth of field and light lines guiding the motion. Built for digital / fintech product communication.

A four-act product narrative built around a mechanical keyboard: introduction, detail, motion, and hero shot. Studio lighting and close material study on plastics and metal.