Working in Blender / Cycles since 2021, across architectural visualization, product rendering and motion pieces for brands, agencies and studios.
I build spaces before they exist, turning early concepts into renders that read as real: correct light, honest materials, a sense of scale you can feel. From residential archviz to product visualization and motion for tech and fintech brands.

A touring concept stand for Honda's summer enduro campaign, with a modular structure combining a retail corner, branded lounge and a full motorcycle / ATV display line, designed to work across beach and open-field locations.

An organic pool built around an existing tree, with a submerged bar and a continuous lounge path. Focus on natural light, material honesty (wood, stone, planting) and scene population for real lifestyle atmosphere.
Urban night environment for a fintech brand, with an animated LED screen integrated into the facade. Composition built around luminous contrast and honest city scale.
A residential exterior designed to sit inside its landscape rather than against it, with stone, stucco and timber textures carrying most of the visual weight and light doing the rest.
Product animation for a financial brand, with metallic materiality, shallow depth of field and light lines guiding the motion. Built for digital / fintech product communication.

A four-act product narrative built around a mechanical keyboard: introduction, detail, motion, and hero shot. Studio lighting and close material study on plastics and metal.